i was so obsessed wit this series back in the day man. introduced to me the funny internet breed of ANTI COMEDY and into doing some stopmotion of my own wit basic video editing with frames n shit. good times. great episode
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i was so obsessed wit this series back in the day man. introduced to me the funny internet breed of ANTI COMEDY and into doing some stopmotion of my own wit basic video editing with frames n shit. good times. great episode
noooo fucking way. what a treat~ hella corny and ''''ANIME'''' as hell as ever, but bro itsa CLASSIC kind of fun.... Neato to see what DID exist for this fabled part 3. real nostalgic hearin the old voice actors from way back when too and thinkin where they and everyone else involved are these days. yeah man REST EASY, BRO......... thanks for releasin this lil thing for the funsies. child me forever longing for the 3rd ep is at peace now :)
Hahaha :) That's just so nice.
Now that it's there and that I've read this review I'm also at peace now.
I'm really glad you had fun with this.
Thank you for watching my work. ^_^
COOL and surprisingly a little BRUTAL but yeah could use a bit more polish <3
I zipped myself off the curving level track once or twice by punch spamming around and fell into a bottomless pit which was corny. ALSO haha you can die at the very start of level 3 during the elevator ride up too before you can even see your character if you're already holding a movement direction. A little goofy! Kinda classic tho like of course we've got some rough edges here n there; that's what we live for around here~
At least the game was forgiving with infinite respawns and didn't have limited continues or something. Then the problems WOULD actually be p annoying.
The 'punch/dash a thing to regain your jump or another punch' gameplay was cool! I felt sick nailing a hit over a pit and hopping on forward. I think some of those hitboxes for getting the hit on enemies and such could stand to be a LIL more generous but ahh whatever~
Ohyeah I wish the coffee beans actually did something too! Maybe instead of instantly killing you, falling into a pit could have taken a cut from your health and respawned you where you were before you fell off? And collecting x number of beans restored it or something? SOMETHIN to give those things more value than just the token collectable I can pog at how many I got when it's all over would have been cool.
It was a simple rough little thing, but the cool 3d ps1 visuals, dope music and satisfying sprites for your movements carried it nicely. notbad~~
The art style gave me a generic sort of vibe and I thought it was all overly kinda muted colored looking buuuut once I hopped onto the hard mode difficulty I was pretty engaged and thought it controlled and felt quite nice. notbad
An actually engaging and proactive feeling 'survivors' - like??? I CAN'T believe it...
DAMN satisfying and easy to learn. The way the music kicks on with your first kill was so damn sweet.
Only limp/lame feeling things I can think to note woould be that dying is a little abrupt and anticlimactic with how it doesn't have like a sound effect to fanfare your screw-up. The menus and buttons and those kinds of thing are a little UNdetailed too but whatever.
OH and I don't really get a lot of what the aesthetics are meant to even BE or the significance of that one cutscene that seemed to play either, but it all certainly LOOKS cool. Sick game
the spongebob mention 😩😩😩
the buildup may have been a bit slow but damn it just kept gettin better as it went on
obSCENELY chill. a good meandering kind of vibe. damn thatsa good menu
I'm relieved, considering the game takes place in an icy lab. Thanks for listening!
completely forgot this shit existed what a throwback
another year another big beautiful setzeri animal babe. heck yeah man
Thanks, I am here to serve.
this is so cool
kinda obsessed with making polished little games sometimes
Age 28
Joined on 7/17/22