COOL and surprisingly a little BRUTAL but yeah could use a bit more polish <3
I zipped myself off the curving level track once or twice by punch spamming around and fell into a bottomless pit which was corny. ALSO haha you can die at the very start of level 3 during the elevator ride up too before you can even see your character if you're already holding a movement direction. A little goofy! Kinda classic tho like of course we've got some rough edges here n there; that's what we live for around here~
At least the game was forgiving with infinite respawns and didn't have limited continues or something. Then the problems WOULD actually be p annoying.
The 'punch/dash a thing to regain your jump or another punch' gameplay was cool! I felt sick nailing a hit over a pit and hopping on forward. I think some of those hitboxes for getting the hit on enemies and such could stand to be a LIL more generous but ahh whatever~
Ohyeah I wish the coffee beans actually did something too! Maybe instead of instantly killing you, falling into a pit could have taken a cut from your health and respawned you where you were before you fell off? And collecting x number of beans restored it or something? SOMETHIN to give those things more value than just the token collectable I can pog at how many I got when it's all over would have been cool.
It was a simple rough little thing, but the cool 3d ps1 visuals, dope music and satisfying sprites for your movements carried it nicely. notbad~~