interesting idea... I DO like having to react quickly to the overstimulation those falling keys and the mad dash gameplay of getting the right portals to appear provides~ UNFORTUNATELY THO it being a bit OVERLY PUNISHING and generally lame to look at ain't doin it too many favors!
droppin your score straight to zero for missing a single key is PRETTY MEAN. would prob have been better off rocking a standard lives and game over kind of system. the fact that the thing can't even end no matter how many failures you let happen doesn't inspire too much greatness from me either!
not a lot of good feedback for interacting with the thing in general beyond hearing that repeating DING sound for getting a key in the right spot. grabbed keys only vaguely keeping up with you as you fly around also just feels so innately wrong and unsatisfying....
ya got a neat idea here. I'd saying get polishing and a real deal version of this could be sick one day!