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tonyfinale

22 Game Reviews

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interesting idea... I DO like having to react quickly to the overstimulation those falling keys and the mad dash gameplay of getting the right portals to appear provides~ UNFORTUNATELY THO it being a bit OVERLY PUNISHING and generally lame to look at ain't doin it too many favors!

droppin your score straight to zero for missing a single key is PRETTY MEAN. would prob have been better off rocking a standard lives and game over kind of system. the fact that the thing can't even end no matter how many failures you let happen doesn't inspire too much greatness from me either!

not a lot of good feedback for interacting with the thing in general beyond hearing that repeating DING sound for getting a key in the right spot. grabbed keys only vaguely keeping up with you as you fly around also just feels so innately wrong and unsatisfying....

ya got a neat idea here. I'd saying get polishing and a real deal version of this could be sick one day!

hhponygames responds:

I fixed pretty much everything on your list. *Huff* please come back and check it out! haha it wasn't too hard I've been making projects for almost 10 years :)

wowwwww another stupefyingly polished kultisti game. what else is new~ it IS just a simple game of snake, but it might just be the optimal variant what with the sliiiight extra level of consideration that comes from the whole jumping and occasional laser dodging ideas. GOOD STUFF, AS ALWAYS~~~~~~

FINE but a little rough! The game seemingly only locks your mouse to the window upon first hitting the title's play button, so if ya ever hit ESC during the game later to pause or whatever you lose that lock and have to play without it! Lil unpolished! Otherwise yeah it looks and sounds fine but doesn't ask much in reactions or THINKING PROWESS to be super engaging beyond giving a simple "ahh not bad" kind of impression.

it's a bit foolish that you can just hit the PAUSE button and get to look around indefinitely for your next words to make. most puzzle games like this usually obscure the board when you pause so ya CAN'T do things like that!

OTHERWISE yeah! I generally like the way it plays, looks and sounds! clicking stuff feels good because of those nice CLICKY sound effects, and the snappy animations are simple and satisfying. THOUGH the music can get feeling a tad intrusive and annoying after a while in a thinking game kind of word search thing like this. that music also just STOPPED playing at one point during my play, so that felt unintentional...

it might have also been better off whipping up a kind of single player mode without the versus element because the computer opponent is pretty hit and miss! I got to a point where it just couldn't make new words anymore and it just sat there waiting for me to drop things onto it. potentially unengaging half the time! I naturally didn't try fighting a real opponent over tha internet so whoknows if that works; props if it does! but what are the odds, right?

overall solid! a little rough here and there - could use some polish like a proper title screen and some quick how to play blurbs maybe, but it feels good for what it is! well done :)

joshuajewell29 responds:

Hey Tony, I really appreciate you taking the time to write feedback. I hear what you are saying. I threw the pause in there very quickly for a friend, Will probably obscure it when I get to some more polishing.

I will have to look into the getting stuck you mentioned for the computer, I hadn't seen it since I updated it to add more rows. I hear what you are saying about the single player, I feel like there are so many single player word games I was trying to make something different and focus on the battle aspect. Similar to an old favorite of mine ( Tetris Attack ).

The Matchmaking does actually work, although there is no player pool. ( I've played with a bunch of friends to test it out ).

Thanks again!

was thinkn the whole time "yeah this lil fella looks like a kirby ripoff". AND THEN YA HAVE ME GO TO THE HELL DIMENSION FOR THE ENDGAME JUST LIKE KIRBY USUALLY DOES TOO JUST TO HAMMER IT IN OK NOT BAD.

simple and satisfying! making jumps felt great with those NICE landing sounds and dust effects. the 2 jump sprites were real distinct from each other, so double hoppin around never didn't feel good!!! those higher pitched jumping noises tho COOOOULD get a little grating but ahh whatever~

otherwise ummmm? I think it woulda been nice if you could start levels with the jump button you're usually holding the majority of time anyway. I understand ya maybe dont wanna create misclick situations, but hmm I would take the SLIGHT convenience factor over that chance of happening~

OHYEAH the progression of levels and their gimmicks was MOSTLY ELEGANT as well! world 3 felt waaay easier than #2. I wonder if those 2 shoulda been swapped.

that's all I got! good good game!

LeviRamirez responds:

your gonna wanna see this...

https://www.newgrounds.com/art/view/leviramirez/kirby-gappy

glad you liked the game :-)

I greatly appreciate the little "oops..." that pops up if the game detects you clipped outta bounds :)

sOLID jam thing! You know - it's SIMPLE, but fine for what it is. I get excited just IMAGINING the possibilities in a hypothetical more fleshed out version wheeeere maybe getting yourself involved in those graze bonuses and score gaining tomfoolery would benefit you in someway?

like maybe it could help fill your meter faster? or maybe you could get some more lives or somethin out of it? SOMETHING to work towards beyond just the number going up.

some more feedback woulda been juicy too. like some extra effects you get for nailing consecutive enemies, or a little somethn to indicate when youre grazing properly.

ooh ooh just IMAGINE, right? you got the fundamentals. just bring on the juice next time... keep on gaming~

Solid! I wish your attacks were more obviously tied to meters or resources that had to recharge after use or something though. Because USUALLY I felt like I could get away with just mindlessly left click laser-ing everywhere, and that's no good ;)

I thought something like the tractor beam was more interesting. With how you could grab missiles and things out of the sky, but they'd slowly rise up and hit you anyway if you didn't drop em quick enough! I thought that kind of consideration was more interesting than the default BRRRRRRRRRRR of the lazer and wiiiish all your attacks made me think a little like that! Middle clicking with the pulse blast also always made the page scroll for me despite the whole cursor lock thing you had going on, so thatsa little jank!

Otherwise yeahyeahyeah nice simplistic aesthetics; they got the job done, and all the noises and ambience were nice too! solid solid solid!

AwkwardSilenceGames responds:

Agreed! There's a lot more with the mechanics I would have ideally done - especially around tractor beaming - but I think maybe completely pulling out the lazer in favour of catching a dropping with the tractor beam would be a good idea. The lazer could be a more powerful temporarily power-up maybe.

Thanks for playing.

Surprisingly decent! The animations and feedback for hitting things coulda been better, but schmovin around, dodging the bullet hells outta the bosses, and getting to pick which stats to care about all felt fun enough to carry the short length. kinda wish there was a health bar or something, because sure you could upgrade your health, but I was never sure how much I actually had in the moment if I had taken some damage; unless I missed something. eitherway - not bad!

HieronymusJohnson responds:

Thanks for the feedback! Your health is represented through the amount of chips you have, and putting a die on health will roll you extra HP (not sure what the cap is, or if there even is one lol). But yeah, a bar would be more indicative of health and easier to read than a static number for sure.

yeah I suppose it do feel like that sometimes. fight on! go for it! nipahhhh!!!

adriendittrick responds:

nipaaaaaaah

kinda obsessed with making polished little games sometimes

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